Fire Emblem Heroes as of December 2020

2020 is going to come to a close in a little more than a week. A few years ago, many people had been saying that 2020 would be a good year. “2020” was like the condition of your eye, meaning perfect vision. Unfortunately, this year does not turn out as expected, it has been not so good for many of us. Enough with the doom and gloom, let’s talk about Fire Emblem Heroes and where it stands as of the end of 2020.

Book 4 has come to an end not too long ago. Book 5 has started. We got a new 5 star Mythic Hero – Reginn. Some changes in AR. New tier 28 in AR. Updated Frontline Phalanx. Updated Pawns of Loki. Some changes in the summoning mechanic.

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Pawns of Loki – Fire Emblem Heroes

IS introduces new game mode in Fire Emblem Heroes – Pawns of Loki. This is the 3rd new game mode that IS introduced this year. The first was Resonant Battle and the second was Frontline Phalanx. I think it’s amazing that the company is still pumping out new ideas to an almost 4 years old game. Book IV is coming to an end in the next few days.

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Fire Emblem Heroes As Of September 2020

It’s September already and 2020 will be gone soon. Since the first Covid-19 news until now, we’ve been in this situation for more than 6 months. And we still don’t know if we ever get back to normal again.

Anyway, what’s new with Fire Emblem Heroes. In the last few months, Intelligent Systems introduced a few things that players appreciate: the trait fruit (IV change system). This new item allows players to change the IV of a particular hero to any IV of their choice. I can finally get rid of those -Atk heroes and switch them to +Atk or +Spd. This new addition really help lessen the resentment/disappointment feeling with summoning new heroes. At least now, we don’t have to get stuck with those bad IV. We just have to pay a bit with trait fruit and the issue is fixed.

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What’s next for Fire Emblem Heroes?

It’s near the end of May already. So, what’s new with Fire Emblem Heroes? And what’s next? In March, Intelligent System introduced the compile manual. Now, we know how they exactly work. I’d say they are mediocre. It’s not really worth the effort trying to get them. Regular divine codes come at a very very low rate. It takes many months to complete a normal path. The path is not repeatable; it’s one and done. The limited compile manual is also not really appealing. IS decided to not give enough resource to get all of them. There are 2 heroes that cost 300 codes each and 5 heroes that cost 100 codes each. It requires 1,100 divine codes to get all of the limited compile manual. In March, IS only gave out 750 codes. So, we have to choose which heroes to get. By April, those heroes are gone and replaced with different heroes. In April, IS gave even less codes, only 650 codes. So, in April, I only get 2 heroes that cost 300 codes each. Now in May, so far IS only gave out 290 codes. Who knows if we’re going to have enough to get both of heroes that cost 300 codes. We’ll have to wait and see.

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Fire Emblem Heroes as of March 2020

Fire Emblem Heroes game is still the most profitable mobile game for Nintendo so far, but the revenue is declining at a fast pace. Intelligent Systems is experimenting with the business model to help with the revenue. They were experimenting with the FEH pass subscriptions last month and they are trying to sell a “forma” unit at about $30 this month. I think they are trying really hard to increase their revenue by adding other stuff on top of their very profitable gacha game. In my opinion, if they are going to add a subscription and buying mechanism, they should get rid of their gacha mechanics. They have to choose either gacha or outright purchase. Don’t try to mix the 2. By mixing the gacha and purchase, it shows how greedy the company is.

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